Monday, 9 June 2008

Half-Life at the Holborne

'If Gordon Freeman was a Painter'


Well I have some paintings in the stairwell in the Holborne Museum of Art in Bath. They look pretty good in the historical context of the museum and I'm very happy to have been part of the exhibition there.

The paintings are of two military installations, and the contemporary themes are juxtaposed well, probably more so than if they were my more traditional looking landscapes.

I took a few quick photographs on my phone





If anyone in Bath/Bristol able to get a look please do

Monday, 12 May 2008

DEATHMAPS

Unusual Half Life 2 maps with visualised player death stats

I've stumbled across some very interesting statistics gathered by STEAM from some of their games. Obviously they keep statistics on who is playing online so people can check their ranks etc but I had no idea that they kept stats on players during the game. Hmmm...

Still, they produce some excellent, if slightly haunting images. For example, there appears to be a high death count around a cliff, obviously a number of suicidal players out there.





I just have to do something with these images...!

Watch this space

Friday, 9 May 2008

FORTHCOMING

Here are some images taken on my phone of two paintings completed this week.

Both paintings are typical of my eerie empty landscapes taken from Half-Life 2. The paint equates to reality in the eye of the spectator and through painting these images they become more real than the source that they came from. They also relate to historical painting but approach the nature of paint from a contemporary perspective.




Expect some better photographs on my website in the forthcoming weeks.


These will probably be the last paintings I'll be doing for a while.

Monday, 5 May 2008

SKYBOX

Some new work based on skyboxes in computer games.

Basically the skybox is a six sided cube that is created around the game environment to give the illusion of the surrounding area being larger than it actually is. Therefore, many of such skyboxes don't include foreground detail.

What I have been doing is drawing references to romantic painting and creating (some ridiculous) panoramas based on four of the six panels of the skybox (minus the top and bottom). Without the foreground the landscape details such as mountain areas often disappear into hazy lakes or Friedrichesque mist.

Click for full image...

Photobucket





Thursday, 1 May 2008

CLIMAX

The Picture of Dorian Gray and... well, Starwing.

Having never before completed Starwing (SNES, 1993) I was amazed at how the end boss employed different 3D technology to the rest of the game. You see, the entire game engine renders wireframe shapes with basic coloured flat textures, whereas the end boss is the only thing that has a full colour texture wrapped around its wireframe. The sudden split in technology gave me quite a shock, and it truly made getting to the end of the game worthwhile.

This brought to mind the 1945 adaptation of Oscar Wilde's The Picture of Dorian Gray, where the film is in black and white up until the final scene, when the painting is revealed in its terrifying colour.

An unusual comparison, yes, but I have always been interested in such changes in technology and how they can be manipulated.


Photobucket




Yes, I get all my info from Wikipedia.

Monday, 28 April 2008

OVERTURE

No better time than the present to begin

Well it seems like I have now broken all the macs in the library. Im still here cause Im getting paid to do so, seems pretty good if Im just watching one hit wonder music videos from the eighties.

although the comments for this particular video do lead to some level of distrust for people being able to speak their minds on the internet...

"tasha first get in bed with your gay boyfriend get on a tredmill and listen to all the music between 1960 - 90 then well talk and call u a bitch even more"

...I am undeterred regardless.

Styx - Come Sail Away


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