Showing posts with label residency. Show all posts
Showing posts with label residency. Show all posts

Sunday, 26 April 2020

IRL BALACLAVA

About a year ago I spent some time doing a residency in SHIFT in Cardiff. SHIFT was a brand new and exciting art space in the centre of Cardiff, supported by the arts organisation & charity Axis. The space was absolutely huge, having been an underground Virgin Megastore back in the day. I instantly wanted to make use of the environment to make some large scale works, but it took me a little while to actually make any. I focused on smaller works and using the size to better understand my subject matter and composition before eventually sizing up to larger pieces. I’m happy with how that body of work turned out, and how it helped me realise what I wanted to get out of landscape painting.

During this time I experimented with an idea that I had left simmering on the back burner. I’d always been interested in the unusual (and disturbing) crossover of violent materials and children. I’ve written about this quite a bit, particularly regarding The Troubles in Northern Ireland and the freshly apparent glorification of ‘the good old days’ by kids. It’s something that has always been a big part of my work, and when exploring the historic violence in Northern Ireland using video game software, I found there was an inherent link between simulated online violence by kids and the real-life violence that influenced so many.

With this small project, I want to make something that bridged that link whilst also using new technology. I had a few ideas from before about using the idea of a balaclava in my work after seeing a piece by Paul Granjon–that had absolutely nothing to do with paramilitary activity in Northern Ireland–but it inspired me to use it as an object because it's such an iconic and thought evoking symbol.


I actually don’t like using Snapchat, but it has featured in my work and influenced my practice a fair bit. I suppose I referenced it most directly in a project emulating Willie Doherty in a lighthearted series of live online ‘performative’ pieces, and there is some similarity with the work I did with #rambo. I did personally use Snapchat for a few months when it came out but pretty soon after I gave up and stopped updating or checking it. I know it's super popular with kids, I imagine in part due to the 100% inaccessible UI that makes it inoperable to the boomer generation, a bit of an ‘anti-Facebook’. I thought it might be interesting to create something along the lines of a face filter that used a balaclava, and Snapchat’s relatively simple filter-making software allowed me to do this.

When starting this project I found it drew out some parallels between IRL activism, online anonymity, gaming culture, privacy, oversharing and illegal activities. Why not use a balaclava to hide your identity for online activities? I suppose the V for Vendetta Guy Fawkes mask would be more appropriate when referencing these issues, but as someone from Northern Ireland, it's hard to move past the image of a balaclava and its inherent implication.




As it stands, I might break this work out for an exhibition some time. I understand it is possible to use geofencing to localise a Snapchat filter for events and such, or do I have a device in the exhibition with Snapchat locked in for people to post their own balaclava photos? Or why not both? Maybe a running feed on a display of people’s filtered faces when posted on social media and tagged with a specific hashtag. The balaclava model might need a little more fine-tuning and tweaking but the overall concept and execution is solid. Now to work on a face mask & ventilator filter for this COVID-19 pandemic…

Monday, 18 February 2019

Thoughts on new paintings in SHIFT


This residency started with two projects in mind: to develop new 2D for a show in Waterloo Tea and to make a single image as a run of prints to be my contribution to the SWAP Edition 4: BREX-Kit. 

With my 2D work, I wanted to delve deeper into a long-term project about contemporary landscapes in Northern Ireland. I had already amassed an extensive collection of source imagery and preparatory studies and wanted to take this project to the next level within this residency. 

Before starting, I had some vague ideas about producing landscape paintings based on images taken from locations around the border. I had made some attempts at gathering pictures and videos in preparation for my work on Digital Border, last year, and I understand my recent developments as something of a continuation of this project, with the introduction of painting and drawing as a means of communicating my thoughts around this subject.

Throughout the residency, I have produced numerous works in different media. These have helped me in considering what tools I wanted to use to realise the new work fully. I have settled on striking a balance between the traditional painting of the Tory Island artists and the shiny mini-screen aesthetic of my previous Digital Border works.

I feel like I have indeed developed my concepts and understanding of what I want to do with the subject matter, and now I can focus on producing more pieces like this within these confines.


My experiences with revisiting Digital Border for the SWAP Editions: BREX-Kit has been explained here.

Thursday, 31 January 2019

Revisiting Digital Border

I’m not one from shying away from revisiting old ideas and bring new concepts, techniques or approaches to the work in an attempt to develop my practice in some new direction. I’ve written about this a little before, when making my emoji still-life paintings last year and how they are a continuation of my eBay Morandi project from 10 or so years ago.
I would consider Digital Border to have been a very successful work for me. It has opened a number of doors through exhibitions and awards (it was shortlisted for the 2018 Lumen Prize). This work was an attempt to make some physical objects out of an abandoned interactive game project. The game had just begun to pivot towards using a different tool to create it as I felt that it didn’t fit the narrative or approach that I wanted to fulfil my project: looking at topographies, immigration, Brexit, intergenerational trauma-related stories and modern day issues with conflict areas. So, as I was drawing the experimental stages of this project to a close, I decided to try and make the most out of the scenes I had already created. Although the work was unsuitable for a 3D interactive game, I felt that I had created a beautiful randomly-generated environment, and, through populating it with found in-game objects, camera tricks, rain and ‘atmosphere’, I had made something that wholly captured the mise en scène I was looking for.

After some further investigation, I created digital photographs of my generated environments and had them printed on small gorgeous acrylic/aluminium panels as some kind of miniature votive mobile phone worlds. These were exhibited in a few shows (In Cardiff, Brighton and Nantes) and shortlisted for the 2018 Lumen Prize.

I made a proposal for SWAP Editions latest open call–BREX Kit. I was to make another one-off print to be included in their Brexit artist first aid kit. My proposal was selected and I had to make this new work.



I ran into a few difficulties: It had been some time since I last made one of these ‘digital photographs’ and I had to manipulate some older games in Unity to make it work. I had since made some Digital Border video pieces and also experimented with a dual-screen live projection, resulting in issues with in-game cameras. Additionally, due to this, I had reduced some of the post-processing effects such as vignette, bloom and colour correction. This all had to be reintroduced and was an absolute pain to find my original settings. It’s kind of back to where it should be, but I did keep the wide field of vision from the video work because I liked its drama and it also helped to differentiate this new piece from the previous work.

My other issue was how I was going to produce 18 editions of this work. The acrylic/alu panels are super sexy, but they do cost a fair bit to make and take a little while to be printed and shipped from Germany. I wanted to try some giclée prints after having a few really nice ones made for the South Wales Pipers Club (a musical endeavour close to my heart). We had some giclée copies made of old Irish piper paintings to raise funds for the club and also for people to own them if they wanted. I was thrilled with the results, and so I ordered some Digital Border prints from the same printers.


They've just been delivered to the curator in London, and I am looking forward to seeing how the work will appear in the exhibition and as part of the 'Brexit First-Aid Kit'.

Wednesday, 16 January 2019

SHIFT Residency

Last week I started a residency in SHIFT–an exciting new space in central Cardiff.

SHIFT is not long established and is run by Jon Ruddick and Pria Borg-Marks as a workspace for artists to make and test out large scale art. The space is in an old empty shop below the Capitol Shopping centre in Cardiff. I recall the place as a seasonal shop selling Halloween and Christmas stuff many years ago, but it's been vacant for a long time now. It is absolutely massive and an excellent location for new large scale artwork.

I have a few projects that I need to work on during my time in SHIFT. In Spring I will be taking part in SWAP Editions, where I will be creating a new & exclusive piece in my Digital Border series. I’m looking forward to relearning my processes for producing those pieces. I think I can probably work out how to make the landscapes and snapshots from memory and last year’s studio notes. Fingers crossed. My other project is one I have been meaning to investigate for some time.

I’m interested in what it means to be a contemporary Irish landscape painter in this post-internet age. I’m thinking about looking at the written descriptive elements of the Tory Island Painters and how that might feed into the addition of text to images shared on social media. I’ve spent some time wrestling with these two disparate elements and thinking about how they might be combined through my own work. I’ve written a bit already about the Tory Island school, and how they’ve influenced me. I think they represent an independent art school–and one that is uniquely Irish.


Hopefully, I’ll be able to make the most of my time in SHIFT to not only produce some exciting new work but to also develop these two projects in ways that I would not have been able to otherwise. Watch this space for more info when I get a chance to write it up.