Showing posts with label studio. Show all posts
Showing posts with label studio. Show all posts

Sunday, 1 March 2020

Randomly Generated Landscape Paintings

I’ve been working on this project since my Masters but only recently shown any of the outcomes to the public. You could say that this represents the ‘physical object’ outcome of my Digital Border work, as it stemmed from the same randomly generated landscape game that I made using Unity 3D.





My process with Digital Border was to create these unique landscapes using a Perlin Noise algorithm. I then added in generic game objects from found online sources and created these little narrative-driven vignettes that were ‘photographed’ in-game. The photos were reproduced as 9x16cm acrylic glass on aluminium, emulating the language of a mobile phone screen. I also recorded a few and replayed as video installation work (see my exhibition in Nantes and also my MFA show).

During this time, I was using the same algorithm to generate landscapes with the idea of producing physical work of charcoal on paper with them. I made perhaps 10 or 15 works based on this but never uploaded them or shown anyone. They were purely run as tests–and I was happy enough with them–but my focus was on digital work at that time.

I’ve gotten back into painting since then, so I decided to expand on my simple charcoal sketches and developed them into full-blown paintings. This came from a random opportunity in Splott Market. I was having a look at the car boot section with a friend of mine and came across a load of floppy disks that were going for free. I instantly knew I had to paint on them, and that paintings derived from digital source imagery would be perfect for them.


Also, painting on floppy disks? Sure–why not? I had someone comment that they were reminiscent of Richard Higletts little landscape paintings on old paintbrushes, and I didn’t think about it but there is a familiarity there and I really like Higlett’s work. I had a bit of trouble figuring out how to best approach the surface for painting with oil. I initially tried to mimic canvas with a heavy gesso crisscrossing but then I realised how much I actually hated painting on canvas. I dipped the disks in generic varnish a few times to prepare the surface and found that this worked much better.

I applied the same approach to preparing the wooden panels for painting. Rather than gesso (which I normally do) I found this gave a fresh and interesting flat surface for painting on. My favourite will always be painting on sheet metal or MDF, but this worked well too. I might try some varnish with canvas at a later date and see if it give that amazing smooth finish that I love.

So from these initial charcoal ‘en plein air’ sketches evolved a body of work around the same subject matter and with cool & unique paintings on 3.5” floppy disks. They were recently shown at a View from the Edge in M.A.D.E. Gallery in Cardiff, with other works by landscape painters with unusual approaches to the subject matter. 

In the past I've made some work exploring plein air painting with digital images. I found the act of working from 'live' sources than working from photographs breathes extra life into the process and the introduction of random chance and change adds to the immediacy of the paintings. When I painted from in-game DayZ, there was always the danger of an incoming Zombie or enemy player ruining the scene. The environment forced my hand to make quick decisions about how to approach the work, and I enjoyed this freedom and embraced immediacy of painting like this.


I’m currently revising making paintings from webcams. This was a series I’d only made a few pieces for, and I look forward to exploring the process again and seeing what new outcomes arrive.

Monday, 18 February 2019

Thoughts on new paintings in SHIFT


This residency started with two projects in mind: to develop new 2D for a show in Waterloo Tea and to make a single image as a run of prints to be my contribution to the SWAP Edition 4: BREX-Kit. 

With my 2D work, I wanted to delve deeper into a long-term project about contemporary landscapes in Northern Ireland. I had already amassed an extensive collection of source imagery and preparatory studies and wanted to take this project to the next level within this residency. 

Before starting, I had some vague ideas about producing landscape paintings based on images taken from locations around the border. I had made some attempts at gathering pictures and videos in preparation for my work on Digital Border, last year, and I understand my recent developments as something of a continuation of this project, with the introduction of painting and drawing as a means of communicating my thoughts around this subject.

Throughout the residency, I have produced numerous works in different media. These have helped me in considering what tools I wanted to use to realise the new work fully. I have settled on striking a balance between the traditional painting of the Tory Island artists and the shiny mini-screen aesthetic of my previous Digital Border works.

I feel like I have indeed developed my concepts and understanding of what I want to do with the subject matter, and now I can focus on producing more pieces like this within these confines.


My experiences with revisiting Digital Border for the SWAP Editions: BREX-Kit has been explained here.

Wednesday, 16 January 2019

SHIFT Residency

Last week I started a residency in SHIFT–an exciting new space in central Cardiff.

SHIFT is not long established and is run by Jon Ruddick and Pria Borg-Marks as a workspace for artists to make and test out large scale art. The space is in an old empty shop below the Capitol Shopping centre in Cardiff. I recall the place as a seasonal shop selling Halloween and Christmas stuff many years ago, but it's been vacant for a long time now. It is absolutely massive and an excellent location for new large scale artwork.

I have a few projects that I need to work on during my time in SHIFT. In Spring I will be taking part in SWAP Editions, where I will be creating a new & exclusive piece in my Digital Border series. I’m looking forward to relearning my processes for producing those pieces. I think I can probably work out how to make the landscapes and snapshots from memory and last year’s studio notes. Fingers crossed. My other project is one I have been meaning to investigate for some time.

I’m interested in what it means to be a contemporary Irish landscape painter in this post-internet age. I’m thinking about looking at the written descriptive elements of the Tory Island Painters and how that might feed into the addition of text to images shared on social media. I’ve spent some time wrestling with these two disparate elements and thinking about how they might be combined through my own work. I’ve written a bit already about the Tory Island school, and how they’ve influenced me. I think they represent an independent art school–and one that is uniquely Irish.


Hopefully, I’ll be able to make the most of my time in SHIFT to not only produce some exciting new work but to also develop these two projects in ways that I would not have been able to otherwise. Watch this space for more info when I get a chance to write it up.

Friday, 15 August 2014

DayZ en plein air NEW WORK

I have just completed a new batch of en plein air paintings from DayZ.

The pieces have been added to my website where you can view the whole series, but for now here are a few pieces:




I like that a number of scenes from DayZ bring up recurring themes in my own work- watchtowers, checkpoints, petrol stations, water, abandoned buildings. I think I might retire this project for now, seven pieces makes for an interesting body of work.

Also- here is a super work in progress panorama, where you can see a little of the processes involved. With a project like DayZ en plein air I think it is important to understand the physical nature of painting like this.



In addition, a link to my older post on earlier DayZ en plein air work and subsequent exhibition.