Showing posts with label Wales. Show all posts
Showing posts with label Wales. Show all posts

Monday, 18 February 2019

Thoughts on new paintings in SHIFT


This residency started with two projects in mind: to develop new 2D for a show in Waterloo Tea and to make a single image as a run of prints to be my contribution to the SWAP Edition 4: BREX-Kit. 

With my 2D work, I wanted to delve deeper into a long-term project about contemporary landscapes in Northern Ireland. I had already amassed an extensive collection of source imagery and preparatory studies and wanted to take this project to the next level within this residency. 

Before starting, I had some vague ideas about producing landscape paintings based on images taken from locations around the border. I had made some attempts at gathering pictures and videos in preparation for my work on Digital Border, last year, and I understand my recent developments as something of a continuation of this project, with the introduction of painting and drawing as a means of communicating my thoughts around this subject.

Throughout the residency, I have produced numerous works in different media. These have helped me in considering what tools I wanted to use to realise the new work fully. I have settled on striking a balance between the traditional painting of the Tory Island artists and the shiny mini-screen aesthetic of my previous Digital Border works.

I feel like I have indeed developed my concepts and understanding of what I want to do with the subject matter, and now I can focus on producing more pieces like this within these confines.


My experiences with revisiting Digital Border for the SWAP Editions: BREX-Kit has been explained here.

Tuesday, 20 February 2018

THREE DOORS UP EXHIBITION RECAP

Just some immediate thoughts and reflection from our recent group show in Three Doors Up. The show was called Who Me? and was the collective work of the 2017/2018 Fine Art Masters group from Cardiff School of Art and Design. While not a traditional exhibition, the space was presented as more of a working environment with a relaxed attitude. We were encouraged to drop in and produce work, change up the pieces and evolve the show over the period.

For this show, I chose to exhibit my Schoolday’s End self-playing game. I had initial thoughts to have the piece projected onto a wall, but it eventually worked out better to display via an old CRT TV on a plinth. A requirement of the space was to have a sofa for people who wanted to come and chat. I positioned my work adjacent the couch, something which I felt added a little to the overall feeling of my work and suited the nature of the exhibition.

I was able to change up my game throughout the show, adding different things, correcting errors, adding a new level and overhauling the colour. Other artists produced works on paper in the space, adding to the exhibition throughout the fortnight.

Some commented on the ramshackle appearance of the show, and I do indeed agree that we could have taken a more refined approach. Overall it wasn’t particularly bad considering it was the first time we had all exhibited together and also that we had all mostly different work. Part of my idea for at least one of our future exhibitions is to have a theme to glue our works together. It can be a loose theme, perhaps just a word or phrase, but something to help make it feel like a curated show and not just a collection of works produced by people studying together.

As far as paperwork was concerned, we had a printout of artist statements. There were no other materials, and some artists and visitors expressed that we should label the work, perhaps also including a visible price. It would probably have been useful to some extent, but I did enjoy approaching the public and explaining the works and artists, often giving much more insight than a simple title or printed piece while allowing for further conversation and discussion.














Thanks to Rob, Richard and Ronnie for their parts in the organisation of this show.

Saturday, 30 December 2017

SCHOOL DAYS OVER: MINING GAME

via GIPHY

I thought I’d write up a little work in progress report on a new game I’ve been developing.

The concept for this game came about perhaps two or three years ago, where I was getting annoyed with the surplus of mining and crafting games. After the exponential success of Minecraft, it seemed like every new game incorporated some facet of its game mechanic. I grew immediately tiresome and felt like making an anti-Minecraft game that used these same mechanics to draw attention to the social and historical issues of mining. My initial thoughts were to produce a game that featured politically motivated songs about mining, inspired by a moving performance of The Mountain by Steve Earle in St. David’s Hall in Cardiff, Wales. Earle remarked that this was his only song to have been translated into Welsh, poignantly highlighting the relational nature of the working-class struggle.

I parked my first attempts until relatively recently until two things again inspired me:

The desire to make a self-playing game following this keynote, and, the evolution of Bitcoin as a mainstream currency.

When simplified, it is possible to see Bitcoin as something of a self-playing game; hugely powerful computers run programmes that slowly ‘mine’ cryptocurrency. The recent popularity of Bitcoin can be seen to be mostly in part to media coverage, but the typical user has grown from early-adopter pizza purchasers to money laundering, gangsters, and other illegal activities. I wanted to make my game along the same lines as Bitcoin, but instead of mining for something considered morally dubious, I aimed to produce a game that mined for something culturally beneficial. In this case, song lyrics.

What I’ve arrived at (so far) is a 2D self-playing game referencing the 16-bit era. A solitary protagonist slowly mines out a pit, uncovering lyrics of the Ewan MacColl song School Days Over with each block. The miner gradually gets slower, a-la Bitcoin. Some of the design decisions have been taken from The Legend of Zelda: A Link to the Past, a game from my childhood. I've included below a few different colour palettes to give an idea of the progress of my prototypes.





Regarding gameplay, I had the miner as a formerly playable character, but after reading about self-playing games, I felt that removing player interaction would relate my game better to both Bitcoin and online streaming services. It was also my intent for the viewer to feel as merely a helpless spectator.

The lyrics uncovered by the miner are from a song by Ewan MacColl, presented as text along the bottom of the screen. MacColl’s song is about leaving school at a young age to go down into the pit, and I wanted to juxtapose this with a game of childish nostalgia. I had considered using Minecraft and a bot to relay this message but changed to building a self-contained 2D standalone game. Currently, I have the lyrics in English, but I have considered using Welsh translated lyrics for two reasons. I don’t think this song has ever been translated. Secondly, I’d like to see a translation done using something automated like Google Translate, again, reiterating using something of robotic nature for cultural good.

So there are a few little things left to fix for this game but I’m relatively happy with the current prototype in both looks and execution. Watch this space for a proper release soon.

Wednesday, 13 December 2017

CARDIFF MUSIC CITY

I’m writing this post as my initial reactions to the announcement of Cardiff as the UK’s first ‘Music City’.

I’ve lived in Cardiff for ten years now, and my experience here regarding music has been as a concert attendee, a promoter, and as a musician. I am excited that Cardiff has received this status. In fact, there are a lot of people who are very pleased about this. Cardiff is a great city for music, musicians and gigs. But I have some gripes.

Let me list a few things off the top of my head:

Dempsey’s is now a football-themed grub pub.
The Globe has long resorted to booking endless safe-bet tribute bands.
The Point has been closed down due to noise complaints.
The Coal Exchange is now a hotel.
The Barfly is now a craft beer bar.
The Full Moon is now a prohibition-themed cocktail bar.
The Moon was forcibly closed only to reopened due to outstanding local fundraising support.
The flats & Wetherspoon hotel on Womanby street were eventually vetoed due to the Save Womanby Street campaign.

So with this in mind, what does it mean to be a ‘Music City’? The recognition is given by the London-based company, Sound Diplomacy, who specialise in delivering ‘strategies that increase the value of music ecosystems’. It appears that Sound Diplomacy will now work alongside the local council to create a new music/tourism platform in the capital.

North Sea Gas earlier this year, at the Four Bars

I don’t see this as recognition for an already thriving music city. I see this as the musical lifeline that Cardiff fundamentally needs.

Sunday, 27 March 2016

Breath of Nature Exhibition

I will be exhibiting at the group show 'Breath of Nature' in Boundary Art in Cardiff Bay.




The show runs from the 27th of March until the 1st of May. I will be showing two pieces from my recent Webcam en plein air series. More information as follows:

Breath of Nature
Anniversary Exhibition of Boundary Art
27th March 2016 – 1st May 2016.

3 Sovereign Quay, Havannah Street, Cardiff Bay, Cardiff, UK. CF10 5SF.

BOUNDARY ART opened in Cardiff Bay in March 2015 .
We are now celebrating our first anniversary.

BREATH OF NATURE Exhibition explores different forms and mediums that artists use to express what they see and what they feel when as one with nature. We are constantly searching for new forms of expression and attach value to freedom of action and innate or natural ingenuity. To paint from within yourself from the artists inner nature is what we endeavour to bring to you with this exhibition of works by artists  both nationally known and internationally acclaimed.

Artists:
Hilary Barry // David Bellamy
Ping Gang Cheng // Andrew Crane
Matthew Evans // Andrew Hardwick
Julie Lawrence // Sue Knight
Kerri Pratt  // Jason Rouse // Paul Wearing

Monday, 17 November 2014

MADE IN ROATH II

SHO GALLERY

Just a quick update on the exhibition in the SHO Gallery for Made in Roath.

I exhibited two new pieces as part of a new body of work.



Webcam en plein air 1, Tramore, May 2014 and Webcam en plein air 2, Belfast, May 2014.

The painting of Belfast won an award. The exhibition was judged by Chris from g39 and Ben Borthwick, formerly of Tate Artes Mundi.

Saturday, 20 September 2014

MADE IN ROATH

SHO GALLERY

I will be exhibiting some new work at the SHO Gallery in Cardiff as part of the Made in Roath arts festival.

More details to come but the exhibition runs from the 15th to the 29th of October.

Stay tuned!

Tuesday, 27 May 2014

EXHIBITION VIDEO

IMMATERIAL ARTEFACTS

NATIONAL MUSEUM OF WALES, CARDIFF

A short video I made documenting the exhibition in Cardiff.