Monday, 26 April 2021

A Little Update

I haven’t posted in a bit so heres something of an update on what I’ve been working on. 


I’ve had quite a productive lockdown, mainly focused on paintings. I’ve been able to have something of a studio clear out due to the Artist Support Pledge on Instagram, which also allowed me to purchase some amazing works from artists that I love. 



Much of the paintings have been a continuation of my work from last year, looking at contemporary landscape painting around the border region in Northern Ireland. I was interested in ideas about Brexit and issues with rising paramilitaries in the news. I tried to portray stillness in these paintings, and focusing on creating unassuming little vignettes of life on the border, including aspects like old burnt out vehicles or the side of a road, or some signage in them. My dad just informed me that a Give Way sign that I included in one of my paintings had recently been stolen. Great.


I had a painting of a UVF flag included in the Beep painting prize, down in Swansea, although I was unable to attend the exhibition in person due to all the Covid stuff and didn’t want to risk it. The curator, Jonathan Powell, has invited me to partake in an interesting new project about borders, which I’ve just finished up. This should come to fruition later on in the year. Watch this space! I've had a few other digital exhibitions too, check out this screenshot from one last year:



As a response to riots a few years back, I started making a 2D game a bit like a GTA/Lemmings crossover where you have to kettle protesters into a specific area. Unfortunately, a recent upgrade on my computer has made the build a bit unstable, so maybe I’ll spend a day or so soon and work out the kinks and get something usable out of it. Heres hoping. 


I was commissioned a while ago by a friend to do a painting of a famous uilleann piper from an old photograph. This started me on a series based on historic pipers, using black and white photographs as a source. I found it a good challenge to paint these portraits. Pipes, fingers and faces are all hard to capture. I guess I couldn’t have picked a harder subject matter, but I’m very happy with how it’s going.




As a piper with a love of poker, I had an idea many years back to make a deck of cards based on famous pipers/makers. I found my initial idea in an old sketch book while moving house, and I felt that it would be a great time to try this again. The initial inspiration was from a deck of cards that we used to play with when I was a teenager: The Millennium Deck. This had a different portrait on every card of famous politicians, scientists, musicians and artists from the last millennium. I’m about half way through this one, drawing some of the most famous pipers using Procreate on my iPad. I can’t wait to see this finished as a deck of cards. I don’t imagine I’ll sell many but its something I’m doing for the passion of it, and a product I’d love to see in my life. Very niche!




In other news, I’ve been doing a lot of music stuff on the side, working slowly on a Celtic Rock Opera which was a lot of fun, but nowhere near finished. I’ve also recorded two albums of Uilleann Pipes, one doing covers of classic Nokia ringtones on historic pipes, and another of straight up traditional solo piping but recorded on an old cassette recorder that I had since I was a kid. This one is coming out soon, just getting the CDs printed at the minute. I think I’ll release on the next Bandcamp Friday. The ringtones album I’m sitting on for now. Seems like not a great idea to release two strange and somewhat novelty albums at the same time. Well, the ringtones is more of an EP experiment.



I’ve also been working on making a mod for the original Half-Life, trying to recreate some of the old buzz from the single player campaign in a condensed way. I have about 80% of the map sketched out, just need to get some play testing done to see how it flows and then I can make changes if necessary. I’m approaching this one a little differently than normal, building very rough brushwork on the maps and then using Procreate to sketch the details in from screenshots, so I can then make the environments a bit more believable and inhabitable. I wanted to make something along the lines of Half-Life: Uplink, that is, a short 1-3 hour game but tight and fun. I’m a big fan of short games, cant be bothered sinking 40-60 hours into a AAA title these days, I just get bored. 


Ok so thats been a busy year for me, more stuff coming, so watch this space.

Sunday, 26 April 2020

IRL BALACLAVA

About a year ago I spent some time doing a residency in SHIFT in Cardiff. SHIFT was a brand new and exciting art space in the centre of Cardiff, supported by the arts organisation & charity Axis. The space was absolutely huge, having been an underground Virgin Megastore back in the day. I instantly wanted to make use of the environment to make some large scale works, but it took me a little while to actually make any. I focused on smaller works and using the size to better understand my subject matter and composition before eventually sizing up to larger pieces. I’m happy with how that body of work turned out, and how it helped me realise what I wanted to get out of landscape painting.

During this time I experimented with an idea that I had left simmering on the back burner. I’d always been interested in the unusual (and disturbing) crossover of violent materials and children. I’ve written about this quite a bit, particularly regarding The Troubles in Northern Ireland and the freshly apparent glorification of ‘the good old days’ by kids. It’s something that has always been a big part of my work, and when exploring the historic violence in Northern Ireland using video game software, I found there was an inherent link between simulated online violence by kids and the real-life violence that influenced so many.

With this small project, I want to make something that bridged that link whilst also using new technology. I had a few ideas from before about using the idea of a balaclava in my work after seeing a piece by Paul Granjon–that had absolutely nothing to do with paramilitary activity in Northern Ireland–but it inspired me to use it as an object because it's such an iconic and thought evoking symbol.


I actually don’t like using Snapchat, but it has featured in my work and influenced my practice a fair bit. I suppose I referenced it most directly in a project emulating Willie Doherty in a lighthearted series of live online ‘performative’ pieces, and there is some similarity with the work I did with #rambo. I did personally use Snapchat for a few months when it came out but pretty soon after I gave up and stopped updating or checking it. I know it's super popular with kids, I imagine in part due to the 100% inaccessible UI that makes it inoperable to the boomer generation, a bit of an ‘anti-Facebook’. I thought it might be interesting to create something along the lines of a face filter that used a balaclava, and Snapchat’s relatively simple filter-making software allowed me to do this.

When starting this project I found it drew out some parallels between IRL activism, online anonymity, gaming culture, privacy, oversharing and illegal activities. Why not use a balaclava to hide your identity for online activities? I suppose the V for Vendetta Guy Fawkes mask would be more appropriate when referencing these issues, but as someone from Northern Ireland, it's hard to move past the image of a balaclava and its inherent implication.




As it stands, I might break this work out for an exhibition some time. I understand it is possible to use geofencing to localise a Snapchat filter for events and such, or do I have a device in the exhibition with Snapchat locked in for people to post their own balaclava photos? Or why not both? Maybe a running feed on a display of people’s filtered faces when posted on social media and tagged with a specific hashtag. The balaclava model might need a little more fine-tuning and tweaking but the overall concept and execution is solid. Now to work on a face mask & ventilator filter for this COVID-19 pandemic…

Sunday, 1 March 2020

Randomly Generated Landscape Paintings

I’ve been working on this project since my Masters but only recently shown any of the outcomes to the public. You could say that this represents the ‘physical object’ outcome of my Digital Border work, as it stemmed from the same randomly generated landscape game that I made using Unity 3D.





My process with Digital Border was to create these unique landscapes using a Perlin Noise algorithm. I then added in generic game objects from found online sources and created these little narrative-driven vignettes that were ‘photographed’ in-game. The photos were reproduced as 9x16cm acrylic glass on aluminium, emulating the language of a mobile phone screen. I also recorded a few and replayed as video installation work (see my exhibition in Nantes and also my MFA show).

During this time, I was using the same algorithm to generate landscapes with the idea of producing physical work of charcoal on paper with them. I made perhaps 10 or 15 works based on this but never uploaded them or shown anyone. They were purely run as tests–and I was happy enough with them–but my focus was on digital work at that time.

I’ve gotten back into painting since then, so I decided to expand on my simple charcoal sketches and developed them into full-blown paintings. This came from a random opportunity in Splott Market. I was having a look at the car boot section with a friend of mine and came across a load of floppy disks that were going for free. I instantly knew I had to paint on them, and that paintings derived from digital source imagery would be perfect for them.


Also, painting on floppy disks? Sure–why not? I had someone comment that they were reminiscent of Richard Higletts little landscape paintings on old paintbrushes, and I didn’t think about it but there is a familiarity there and I really like Higlett’s work. I had a bit of trouble figuring out how to best approach the surface for painting with oil. I initially tried to mimic canvas with a heavy gesso crisscrossing but then I realised how much I actually hated painting on canvas. I dipped the disks in generic varnish a few times to prepare the surface and found that this worked much better.

I applied the same approach to preparing the wooden panels for painting. Rather than gesso (which I normally do) I found this gave a fresh and interesting flat surface for painting on. My favourite will always be painting on sheet metal or MDF, but this worked well too. I might try some varnish with canvas at a later date and see if it give that amazing smooth finish that I love.

So from these initial charcoal ‘en plein air’ sketches evolved a body of work around the same subject matter and with cool & unique paintings on 3.5” floppy disks. They were recently shown at a View from the Edge in M.A.D.E. Gallery in Cardiff, with other works by landscape painters with unusual approaches to the subject matter. 

In the past I've made some work exploring plein air painting with digital images. I found the act of working from 'live' sources than working from photographs breathes extra life into the process and the introduction of random chance and change adds to the immediacy of the paintings. When I painted from in-game DayZ, there was always the danger of an incoming Zombie or enemy player ruining the scene. The environment forced my hand to make quick decisions about how to approach the work, and I enjoyed this freedom and embraced immediacy of painting like this.


I’m currently revising making paintings from webcams. This was a series I’d only made a few pieces for, and I look forward to exploring the process again and seeing what new outcomes arrive.

Thursday, 31 October 2019

Endurance Art and Crazy Self-Imposed Gaming Challenges

I was thinking about the relationship between performance art and the performative aspect of some digital artworks.

Pushing the human body to it’s physical and mental limits has featured in many performance artist’s works. Perhaps the best-known example of this ‘endurance art’ is American artist Christ Burden. His performances such as Five Day Locker Piece and Shoot (above) put the artist through great risks, physical pain and endurance.

We see virtual similarities within the gaming community. Things like the World of Warcraft Iron Man Challenge, or the Nuzlocke Challenge in Pokemon (amongst countless other challenges) allow gamers to get more out of their games by self-imposing limits, very often to the point of ridiculousness. The rise of streaming, social media and online multiplayer gaming have allowed these challenges to grow, with people now able to get immediate feedback from the community from their exploits.

I had the idea of doing a virtual marathon in-game after playing a little on the 2002 PS2 title, The Getaway. In this game, the developers broke significant ground by creating a virtual version of London that was vaguely recognisable. The now-primitive graphics were cutting edge for the time, and having a digitised version of London as an open-world gaming environment was fantastic. For example, the second mission in the game calls for you to visit ‘The Reptilian’ gallery in Hyde Park (read: The Serpentine) and steal a Chinese artefact, before making an escape across London to your hideout in Soho, chased by Triads and Police.

So I had the idea of drawing up a route based on the London Marathon and recording my run around virtual London as a performative work. Take some water bottles, energy gels, buckle in with my PS2 and see how many hours it takes to run my avatar around 26.2 miles of virtual London without dying.

Talking with a painter recently about the relation between ultra-endurance running and landscape painting sparked further questions on how learning an environment through repetition helps to understand better. The outcome is more than just a visual replication, but something towards a more in-depth representation of the entire landscape. Painting through the image and with a better understanding.

As a runner (albeit, not yet interested in 100-mile ultramarathons) I had questioned this idea before. There is something to be found in the detachment of painting a landscape from a single source image. Perhaps this is more to do with how we have mostly second-hand experiences through photographs and other media these days. It could be a psychological thing. Still, when we look at, for example, Plein air painters, is it possible they’ve developed a deeper connection with their landscape, and this has, subsequently, informed their work differently? Probably more to unpack here than is necessary for a short blog post.

Sunday, 9 June 2019

Red Dead Fashion

I recently stumbled across this weird and unique subreddit:

r/reddeadfashion has taken gaming avatar customisation to a new extreme, evolving into some strange Red Dead Redemption based Instagram vs IRL simulacra.

We have redditors creating digital avatars, customising their hair and appearance before kitting them out with some unique in-game clothes. Some are trying to mimic real people/celebs and other pop culture references (as seen recently in Soul Calibur), but it’s the submissions that are just trying to look cool or unique that interest me the most. Here are a few of my favourites so far:










Wednesday, 5 June 2019

George Glen Uilleann Pipes

FIRST IMPRESSIONS

I often write about music and instruments here, but this is going to be a very special post about a new set of uilleann pipes I have come to acquire. A month ago I bought a set of pipes from nonother than the caretaker of my old school in Omagh. The instrument was found in the attic of his house by the previous occupant (who had left them there). Considering the caretaker had been in the house for some thirty-odd years, it's safe to assume the set hasn't seen any action in a long time.

Having just seen grainy potato-phone photos of the pipes online, I was able to assume the components were mostly original, and that the maker was George Glen. Finally viewing the set in person confirmed my assumptions. Below are some of my initial thoughts on the instrument.

Glen made pipes in Edinburgh from approx 1900-1920. They match up with the set in the National Museum it Scotland, although this set has folded regulator keys, rather than the standard keys on the museum set. The most obvious comparisons are the highland style combing on the main stock and the bass drone. I haven't found a stamp as of yet.

George Glen also made great highland bagpipes, and there are some surviving examples of these too. He was related to a few other makers (Alexander Glen, David Glen & more) who were into all kinds of pipes and owned a music shop in Edinburgh.

The set seems to be mostly original, just missing the chanter and baritone drone.


On initial inspection, the regulator keys look like they could be aftermarket additions, perhaps from a broken keyblock repair. I reckon the consistency across the keys and lack of spring channels in the wood suggest they are original. The popularity of this type of key among Glen's contemporaries O'Mealy and Hamilton, etc. may help support this. Then again, the big D baritone key looks particularly like the work of McFadden, but I imagine the extra fold at the bottom of the key was made to accommodate a redrilling of the tone hole.

The turning on the drones and regulators suggest that the same maker made them.


The keys are pin mounted by a most unusual method: the pins are made out of a long thin strip of metal that has been folded against itself and made into a 'T' shape.  The only key that is missing this pin is the long D key, further supporting the idea that is was moved aftermarket (perhaps a C# to D?).

The bass drone puck looks like it is made out of two-part ivory and joined together. It is unusual as there is a folded rush from the puck into the connection brass tubing, perhaps to flatten the tone or dampen the sound.

The bag looks to be of good quality leather and ties the chanter stock in at the top. The velvet cover could have been blue but is now mostly discoloured. The main stock has the highland style combing as seen on the other Glen set in the National Museum in Edinburgh. The outer silver ferrule looks like it could be aftermarket, and has been held in place with paper.  The bellows stock appears to be original but missing the ferrule. The turnings match up with the other parts of this set. Somewhere along the line, the connection has been poorly whittled away, perhaps to suit a smaller piper.


The bellows are in good condition, with a very O'Mealy-like appearance. The leather is tacked to the sides of the pipes, with a shallow channel for the leather. There are remains of a decorative green fabric. The inner belt is screwed to the paddle, and the outer one is attached to the back of the paddle at one end. There is a hook at the top of the paddle, after the inlet, where the belt can be attached, allowing for greater access to the regulators.

The box is nicely made with dovetail joints and a red lining. I can make out the name Galloway written in pencil on the inside.

My first investigations into disassembling the set have brought up new questions: how are some of the regulator keys are squared off at the pads and some are not?  The G note on the tenor regulator appears to have been sharpened twice with a plugged & drilled tone hole. The ivory mount on the tenor drone seems to be threaded like a screw–is this a replacement from a highland set? So many questions.

I'm looking forward to new insights revealing themselves with this instrument over the next few years. Once it's up and running, I have a few chanters that might suit it. Watch this space.

Links:

A few more photos: https://imgur.com/gallery/4Fkbu1M

Museum instrumet:
http://nms.scran.ac.uk/database/record.php?usi=000-000-579-941-C&scache=1l8ax8gxmn&searchdb=scran

Info on Glen: http://www.thebagpipemuseum.com/Glen_George.html


Saturday, 4 May 2019

Banning r/me_ira: What happens when you drop the /s?


Reddit occasionally bans controversial subreddits, chiefly based on moral decisions. A few examples would be digital cesspits such as r/beatingwomen, r/incels and more recently r/watchpeopledie.

r/watchpeopledie was removed the day following the horrific 2019 New Zealand mosque mass shooting, where it had posted videos glorifying the violent event. There is a similar thread to last week's banning of r/me_ira.

r/me_ira was a place for witty user created content about The Troubles in Northern Ireland. The name comes from r/meirl, a popular subreddit with self-deprecating memes, looking at the funny side of being a depressed millennial. r/me_ira was followed the same concept, with the same grisly humour managing to dovetail perfectly with the Northern Ireland mentality.


I must admit, I have enjoyed and laughed many times at the memes, with razor-sharp critical commentary and political satire on the events in Northern Ireland. However, the 'Irish' sections on Reddit have always been populated with Irish-Americans, and this is where the problems started with me_ira.

I've written about how our native gallows humour predates The Troubles, citing Flan O'Brien as an example with his seminal masterpiece, The Third Policeman. I wonder if this humour can be interpreted as some kind of coping mechanism? Either way, it's clear that this particular subreddit was misunderstood by many Irish-American posters.


The sarcasm of this parody subreddit was utterly lost on these trolls, and their ridiculous pro-IRA contributions were largely ignored and downvoted. As people from Northern Ireland, we like to laugh at ourselves. r/me_ira offered a Hole in the Wall Gang approach to the historic conflict issues for the post-Good Friday Agreement generation. By contrast, the pro-IRA posting from mostly American Redditors failed to embrace the self-deprecating nature of the subreddit, attempting to stir up Republican action from across the water in some kind of self-righteous Hollywood crusade.

There is a lot to unpack with this kind of internet behaviour. We see a common theme run through all right-wing/nihilist/extremist/alienated cesspools across the Internet. The predominant use of memes is perhaps one of the weirdest things to investigate. Easily sharable and instantly recognisable, they offer simple punchline opinions with often funny or cartoonish imagery, disguising their actual negative implications. It's easy to understand how the humour in a subreddit like r/me_ira would be misinterpreted as one that glorifies violence and nationalism, as opposed to one which condemns it. In the end, it appeared that few could distinguish between this fine line, and an ever-increasing controversial contribution from right-wing 'plastic paddy' America led to a full ban.

Like most subreddit bans, the ban on r/me_ira was triggered by the reaction to a horrific event: the murder of Lyra McKee. One of the few moderators of the subreddit commented:
'…it is good it came to an end. It was filed with yanks as many others mentioned and trying to ban all the ignorant folk was hard. The jokes got repetitive, and it went from okay to dog shit when Lyra McKee died (rip).'
'Parody turns to support when the educated craic dealers are switched with ignorant yanks. Fun while it lasted, but I guess that's another Irish sub freed of yanks.'
They are referring to the harsh criticism of McKee and the glorification of the idiot children who shot her. One American 'Fenian' commented 'No one should care about a Fag Journalist'. It's so strange to witness a comedy subreddit evolve into the very thing it tried to parody. We are surely better off without it.